

Now I put retirement in quotation marks because Ravio's form of "retirement" involves nothing but sitting on the floor of Link's home, talking to himself about how life has changed since he "retired" and occasionally singing. Then, later, after buying all of the items in this thing's shop, Ravio thanks Link for making him so rich (because that's how you treat the customer) and goes into "retirement". And of course Link let's Ravio stay in his house. Oh, and, in case you missed it, this character also asks Link if he can stay in his house for a while. Yup, this post is about the "strange person in a rabbit hood" that is magically in Link's house when he wakes up. Impa allows Link entry into the castle as she announces Link's arrival to the Princess.". At the gate, a guard laughs at Link's story and gains the attention of Impa, Princess Zelda's attendant. After learning what happened to Link and asking permission to stay in his house a while, Ravio gifts him with an old, musty bracelet and suggests Link report the happenings to Princess Zelda so something can be done about it. The person introduces himself as the merchant Ravio. "Link awakens in his house once more, this time with a strange person in a rabbit hood greeting him as he regains consciousness. Here's what had to say about the next scene. This post has to do with a character introduced in the next scene, when Link awakens. But anyway, that's not what this post is about. Oh yeah, and in this game he gains the ability to go into walls or something. Link has to stop Yuga's evil plan (in this case that plan is to find the descendants of the Seven Sages and Princess Zelda in order to resurrect Ganon and use his power to take over the Hyrule, and, eventually, the world). Link charges at Yuga but turns himself into a painting and dodges Link, causing Link to hit against the wall, losing consciousness. But, when Link arrives inside the sanctuary he witnesses a sorcerer named Yuga transform Sere into a painting. Damp é tells Link about a secret passage under one of the graves and tells Link he should use the captain's sword to navigate the passage and save Seres and the captain. Suddenly, the two hear the sanctuary door slam shut and screaming. Seres offers to get the Captain from the inside while Dampé continues talking to Link.

Once Link arrives at the sanctuary he see's the priest's daughter, Seres, arguing with the gravedigger, Damp é. However, upon arriving to Hyrule Castle, Link gets the news that the captain planed to visit the sanctuary before returning. But, after the captain leaves the blacksmith's wife realizes that he has left his sword and tells Link to bring it back to him. Once arriving he bumps into the captain who is thanking the blacksmith for a new shield. Link follows Gulley to the blacksmith shop.

Upon waking up Link here's the blacksmith's son, Gulley, calling for him. The Legend of Zelda: A Link Between Worlds: In the beginning of this game (and many other Legend of Zelda games it seems.) Link has a nightmare where he is battling a dark and shadowy figure. For those of you who have never played this game (me included) I'll start by giving you the beginning of the game.
